Artists have appropriated, modified, and often subverted existing video games to reflect on them and to approach questions of our existence within virtual worlds and the socio-political issues involved in the rendering of new realities. ![]() The aesthetics and visual language of games first entered artistic practices decades ago. Video games are to the twenty-first century what movies were to the twentieth century and novels to the nineteenth century. Many people spend hours every day in a parallel world and live a multitude of different lives. In 2021, 2.8 billion people-almost a third of the world’s population- played video games, making what was once a niche pastime the biggest mass phenomenon of our time. ![]() ![]() In this feature, published in the new S/S 2023 issue of Fact’s print edition, Serpentine curator Hans Ulrich Obrist asks a range of digital artists what elements every good video game should have.
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